Discuss the development of new homebrew software, tools and libraries.
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alonetrio
Posts: 34 Joined: Sun May 15, 2005 12:10 am
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Post
by alonetrio » Wed Jun 29, 2005 12:03 am
hi,
is someone notice strange thing like this during codind experience ?
in the two following sample, you will find the SAME code.
the ONLY difference is the background color.
like you will see, with black background, the lcd seem to not have time
to correctly bring pixel to the right color.
in white background it seem to be near ok.
http://www.wab.com/test/white-EBOOT.rar
http://www.wab.com/test/black-EBOOT.rar
is anyone found a trick to avoid this ?
AloneTrio
weak
Posts: 114 Joined: Thu Jan 13, 2005 8:31 pm
Location: Vienna, Austria
Post
by weak » Wed Jun 29, 2005 12:06 am
that's caused by the lousy refresh times of the display.
chose colors wisely and avoid black is about the best thing you can do.
ector
Posts: 195 Joined: Thu May 12, 2005 10:22 pm
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by ector » Wed Jun 29, 2005 1:25 am
This is a common problem with LCDs, shifting between dark colors is much slower than between bright colors. Some Dell TFTs (but not all) show this really painfully when scrolling gamedev.net :P
ReKleSS
Posts: 73 Joined: Sat Jun 18, 2005 12:57 pm
Location: Melbourne, Australia
Post
by ReKleSS » Wed Jun 29, 2005 7:45 am
Bah, dell tfts on gamedev? My thinkpad does it on slashdot... I guess the solution is to use colours that have a similar brightness.
-ReK