... now makes use of two 512x512 textures. So in theory it supports any resolution from 1x1 to 1024x512. I have only tested 640x480x16 (abandoned bricks port in pspware repository).<mrbrown> GU is used for software blits?!?
<rinco> yeah
<mrbrown> and that makes sense ... how?
<rinco> swsurface can be any res
<rinco> hwsurface cannot
<rinco> my first swsurface used SDL_rotozoom, it was real slow
<rinco> logical conclusion is to use gu to speed things up
<rinco> blit was a nice speed improvement, but software rescaling still sucks
Should also be useful for people wishing to scale up.
Let me know if it works for you... or if you've got a neat patch (like an environment variable to flip the screen dynamically at initialisation).