ARGB texture loading from .o file

Discuss the development of new homebrew software, tools and libraries.

Moderators: cheriff, TyRaNiD

Post Reply
AnonymousTipster
Posts: 197
Joined: Fri Jul 01, 2005 2:50 am

ARGB texture loading from .o file

Post by AnonymousTipster »

Currently, I am creating .RAW files in PaintShopPro, then using bin2o, then linking them into the program with the Makefile. To display them properly, I load them using convertimage() (from spharm).
The .RAW files I am creating are only RGB format, and the convertImage() only reads the RGB values. Is there any way of creating ARGB .RAW files, or is there another format that can be used?

Thanks.
Post Reply