sceUtilityMsgDialog() and background image

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dbeyer3069
Posts: 81
Joined: Mon Dec 19, 2005 4:09 pm

sceUtilityMsgDialog() and background image

Post by dbeyer3069 »

I am new to this PSP development (not new at programming):

I am trying to get the sceUtilityMsgDialog functions to appear in front of a background image. I found an example where an animated box moves behind the dialog... and I've been trying to replace that with a .png as a background for it. I have tried several ways but can't seem to get it to work exactly right. I can display the dialog with or without the animated piece, I can display the .png, but I can't do both at the same time.

Couple of questions:

Does this require double buffering or can it be done without it? It doesn't seem to work this way (unless I'm doing it incorrectly).

Is there a better function for displaying prompting such as "X Next" on the screen (at bottom) and then I can poll manually for the button? (or someone have an example).

If the dialog can be made to work... can the O Back become X Next somehow? I saw the option for reversing the X/O .. but it shows up as "X Back" instead of "X Next".

An example of the order for calling the dialog, displaying the .png and any buffer flipping/waiting would be very helpful.

Thank you in advance.

David Beyer
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