Hello, i wonder whether the S3TC compressed textures are useful or not.
From what i've understood :
- DXT1 is for opaque textures, or transparency with just 1 bit (no level of transparency). It compresses 4x.
- DXT3 and DXT5 are for transparent textures with different transparency levels. It compresses 2x.
PSPGL implements S3TC textures, but the display of them is very low compared to non-compressed textures swizzled.
So anyone made tests with the S3TC ?