lines and scegumdrawarray

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LuMo
Posts: 410
Joined: Sun Aug 21, 2005 2:45 am
Location: Austria
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lines and scegumdrawarray

Post by LuMo »

hi!

Code: Select all

class Vertex3dbV1
{
  unsigned int color;
  float x, y, z;
};
rendering wireframe

Code: Select all

            sceGumDrawArray(GU_LINES,
                            GU_INDEX_16BIT | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_3D,
                            (int)mesh.faceCount * 4,
                            mesh.faces, // 4xfaceCount
                            mesh.verticesV1);
the interesting response from psp is;
it does NOT crash, it just desplays nothing at all... (although the model is loaded correct)
note: tested loading by print out the loaded stuff...

any ideas?
greets
lumo


greets
lumo
"Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com
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