hi!
as i am quite done with my meshloader the next view would be materials (via pixelshaders)
i would know how to implement em in OGL, but pspgl seems not to be that far implemented yet.
could someone give me an idea how/where to start?
greets
lumo
pixel shaders on psp
Please someone correct me if I'm wrong, but I really don't think it's possible to use pixel shaders on the PSP. It just doesn't support them.
Just like they're not supported on all graphics cards that support OpenGL. e.g. TNT, Voodoo, etc.
You should probably check out the GU samples that come with the PSPSDK.
Just like they're not supported on all graphics cards that support OpenGL. e.g. TNT, Voodoo, etc.
You should probably check out the GU samples that come with the PSPSDK.