Hi folks,
my game is getting big with alot of code.
Now everytime i try to put some code extra i get a flickering blackscreen/gamescreen screen. Now i use sceDisplayWaitVblankStart(); just before the flipscreen() function. If i do that i get that strange flickering, if i however put the sceDisplayWaitVblankStart before my whole rendering code then i have not got the flickering screen.
now my question: sceDisplayWaitVblankStart waits till a vertical blank. is flipping right after to quick or is there some other reason why it can't that way?
behaviour sceDisplayWaitVblankStart?
behaviour sceDisplayWaitVblankStart?
My PSP games:
Boxy II: http://www.ghoti.nl/boxyii.php
Elementals: http://www.ghoti.nl/Elementals.php
Boxy II: http://www.ghoti.nl/boxyii.php
Elementals: http://www.ghoti.nl/Elementals.php
Sounds almost like you might be drawing to the front buffer instead of drawing to a back buffer..
Shoot Pixels Not People!
Makeshift Development
Makeshift Development