What is the GU function to do this?
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Thanks!
Another PSPGL Question
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
Read the pspgu.h file for more info
Read the pspgu.h file for more info
Shoot Pixels Not People!
Makeshift Development
Makeshift Development