Hello,
What is the difference between
void sceGumDrawArray(int prim, int vtype, int count, const void* indices, const void* vertices);
and
void sceGuDrawArray(int prim, int vtype, int count, const void* indices, const void* vertices);
And can you write a valid struct {} for:
float x,y,z // vertices
float normals[3] // normals
unsigned int color
float u,v // texture coords
i would like to know the order to make a valid structure to use it with gum. Thanks!