Always the lowest mipmap is drawn

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rapso
Posts: 140
Joined: Mon Mar 28, 2005 6:35 am

Always the lowest mipmap is drawn

Post by rapso »

Hi,

I've a strange problem, when I add mipmaps (by setting them in 0xA1... 0xA9... 0xB9...) just the lowest mip-level is applied while rendering.

I'm rendering a fullscreen quad with a 256*256 texture and it's workin with the oGL port of my engine, so the assets are OK for sure.

I set 0 to 0xC2 for maximum miplevel(0xC2000001), so the highest resolutions should be used I guess.
Filtering is set to Linear_Linear for Min and Mag (0xC6000707).
MipBias is set to 0 (0xC8000000).


any hints what might be wrong?
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