Debug Menu for PSPlink v3.0 Oct 22 2007 SVN DoesNOT work

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KickinAezz
Posts: 328
Joined: Sun Jun 03, 2007 10:05 pm

Debug Menu for PSPlink v3.0 Oct 22 2007 SVN DoesNOT work

Post by KickinAezz »

???

L+R+START+SELECT does nothing...

Update: October 22, 2007:

Read below.
Last edited by KickinAezz on Tue Oct 23, 2007 9:02 am, edited 4 times in total.
TyRaNiD
Posts: 907
Joined: Sun Jan 18, 2004 12:23 am

Post by TyRaNiD »

You surely have to give more information than that :)
KickinAezz
Posts: 328
Joined: Sun Jun 03, 2007 10:05 pm

Post by KickinAezz »

Well... Newest BUILD [trust me, I'm age old user of PSPLINK]

Make all
Make release

Now the prx is there... I read the readme.

Info: 3.40 OE-A [for xmb usage in PSPlink]. Do i have to enable it in the INI?
TyRaNiD
Posts: 907
Joined: Sun Jan 18, 2004 12:23 am

Post by TyRaNiD »

Works fine on M33 3.52, sort of anyway, Exit to VSH no longer works anyway cause of differences in firmware and I couldn't be arsed to check reset psplink but the menu itself appears.
KickinAezz
Posts: 328
Joined: Sun Jun 03, 2007 10:05 pm

Post by KickinAezz »

For some reason "smlist" crashes w/ 0xDEADBEEF, meaning there's a leak. [after a long list] in the xmb. and sceSystemMemoryManager too.

Mind checking (:-|)?
KickinAezz
Posts: 328
Joined: Sun Jun 03, 2007 10:05 pm

well, tyranid

Post by KickinAezz »

-> I'm on 3.71 M33-2.
-> Just built a BRAND new toolchain oct 21,07 from svn.
-> Compiled PSPlink. Copied PSPlink [release_oe] to game371. Everything works.
-> NO PLUGINS are enabled.

EXCEPT:

I tried

Code: Select all

ldstart ms0:/psp/game371/psplink/debugmenu.prx
Load & start Successful msg

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thlist
> DebugMenu

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evlist
> DebugMenuEvent

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modlist
> DebugMenu
I press L+R+START+SELECT ... NOTHING HAPPENS. [module is running tho!]

I tried enabling as well as disabling psp link user module.

PLEASE HELP.... Please

Is this the problem?

Code: Select all

#define TRIGGER (PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER | PSP_CTRL_START | PSP_CTRL_SELECT)

void button_callback(int curr, int last, void *arg)
{
	if((curr & TRIGGER) == TRIGGER)
	{
		sceKernelSetEventFlag(g_eventflag, START_MENU);
	}
}
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
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