Psp quake 1.0 compilation problem

Discuss the development of new homebrew software, tools and libraries.

Moderators: cheriff, TyRaNiD

Post Reply
Cpasjuste
Posts: 214
Joined: Sun May 29, 2005 8:28 am

Psp quake 1.0 compilation problem

Post by Cpasjuste »

Hi.

I was playing with the new psp quake source code ( downloaded here : http://jurajstyk.host.sk/download.htm ) to optimize it for slim but i have a problem that it seems i can't solve.

Without changing anything, i can't get a descent sound output, it's really crappy. Does someone tried to compile it and have solve this problem ?

Thanks.
User avatar
Raphael
Posts: 646
Joined: Tue Jan 17, 2006 4:54 pm
Location: Germany
Contact:

Post by Raphael »

http://forums.ps2dev.org/viewtopic.php?t=8077
Follow this thread, especially the last two or three pages. It's a known problem in the current source that turned out to be rather hard to debug and fix.
<Don't push the river, it flows.>
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki

Alexander Berl
Cpasjuste
Posts: 214
Joined: Sun May 29, 2005 8:28 am

Post by Cpasjuste »

Many thanks Raphael, i did take a look at this thread but didn't read all posts. I found some great info i will probably be able to fix my sound issue. Thanks for the reply.
Post Reply