PSPGL disappearing textures problem

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gambiting
Posts: 154
Joined: Thu Aug 17, 2006 5:39 pm

PSPGL disappearing textures problem

Post by gambiting »

Hi! I'm playing with PSPGL now,but I don't know how to solve a very annoying problem - parts of objects disappears when they are near screen edge - I mean for example a wall - I can still see it on the screen,but when it's too close it's just POP and there is black square in it's place.When I move away it's here again.I find it very common in hb games,but I don't know how it's called so I don't know what should I look for - maybe you could help?
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

It's probably a clipping issue. If you look at the PSP version of Quake, you'll find the software clipping needed to replace the clipping functionality missing in PSPGL.
jimparis
Posts: 1145
Joined: Fri Jun 10, 2005 4:21 am
Location: Boston

Post by jimparis »

This is the post that describes the clipping problems on PSP:
http://forums.ps2dev.org/viewtopic.php?p=26345#26345
Unfortunately the image host appears to be gone...
gambiting
Posts: 154
Joined: Thu Aug 17, 2006 5:39 pm

Post by gambiting »

Hi! Thanks very much,now I solved it - I divided my walls,floor and everything else into small fragments and it runs very well.
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