Currently I am developing my first game using Luaplayer, called Galuaxians, it's a space shooty game.
Still loads to do, but here is a wip screenshot:
The main problem I have at the minute is the collision detection routine. It works, but is not very accurate. Otherwise things are going pretty well I think...
guess you use collision detection via distance vectors (most things seem to be like circles, which would make it quite easy without a lot of calculations...)
looks nice by now
greets
Lumo, who is ill :(
antiroC wrote:Currently only made a proper version for v1.5. I'll do a version for 1.0 if there is a need for it....
No problem, it works with the latest Lua Player, too, when copying the Gal directory to the Applications directory and renaming the startup script :-) The game looks really professional!
One improvement idea: When your ship was destroyed, it would be nice if the ship is undestroyable for some time.