_pspDebugScreenClearLine patch

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NoEffex
Posts: 106
Joined: Thu Nov 27, 2008 6:48 am

_pspDebugScreenClearLine patch

Post by NoEffex »

http://www.sendspace.com/file/qx7ft6

When you have some sort of menu using the debug, full screen, idling, it flickers a lot because of the lag induced by the clearline. I discovered that if I jr ra'd the function during idle, and undid the jr ra when not idling, it pretty much stopped all flickering. So, I added an if statement based on a global and two functions that enable or disable it, to stop the flickering.
Programming with:
Geany + Latest PSPSDK from svn
dmonchild
Posts: 15
Joined: Sun Dec 23, 2007 5:46 pm

Post by dmonchild »

sweet, im gonna try this out when i have some time.
hmm
Rangu2057
Posts: 87
Joined: Mon Jul 23, 2007 8:37 am
Location: wilmington, NC

Post by Rangu2057 »

nice effex. This should come in handy
the questions of today are awnswered by the blood and bullets of tomorrow! ---EagleEye--- (Socom FTB2)
ooPo
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Post by ooPo »

Code: Select all

Sending        src/debug/pspdebug.h
Sending        src/debug/scr_printf.c
Transmitting file data ..
Committed revision 2450.
Committed!
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