psp Chess
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- Posts: 25
- Joined: Thu Apr 14, 2005 12:36 pm
RELEASE 0.18
RELEASE 0.18
fixed poll bug (polling too often) - increases speed of search you can reasonably use a search depth of about 6 now. (default is still 4)
hopefully fixed bug that allowed you to move into check
preview saved games
prompt before overwriting a slot
fixed small bug in slot selection
basic analog controls
fixed poll bug (polling too often) - increases speed of search you can reasonably use a search depth of about 6 now. (default is still 4)
hopefully fixed bug that allowed you to move into check
preview saved games
prompt before overwriting a slot
fixed small bug in slot selection
basic analog controls
You can try decreasing the search depth to 2 or 3 and that will make the computer play worse.Pit0711 wrote:great work cwbowron, i always loose :-)
can you add wifi support for 2 player mode?
I plan to make pspChess a client for the free internet chess server when all the networking stuff is figured out on the psp and made a little more easily digestable. This will allow you to play with other people through the server.
I may also make a direct 2 player mode, but I am not positive yet. It may be a little harder though, because I only have one psp.
if there was one feature i would really love to see, it would be a minimum move delay for the computer..
on the default search depth, the computer is moving virtually instantly after you enter your move. i find this really throws off my train of thought. the computer gets to 'ponder', but i don't...
what i'm suggesting is that you add a user configurable delay after each move, measured in seconds. for example, lets say i'd like 5 second delay after the computer is done thinking, before it actually makes a move.
this would allow the computer to seem much more human, and it would give the gameplay a more 'authentic' feeling, like you were playing with someone who had to at least think a little bit before making that queen-rook fork..
i realize this is not needed on the higher search depths, but for most of us, there's no reason to even try at those levels.
on the default search depth, the computer is moving virtually instantly after you enter your move. i find this really throws off my train of thought. the computer gets to 'ponder', but i don't...
what i'm suggesting is that you add a user configurable delay after each move, measured in seconds. for example, lets say i'd like 5 second delay after the computer is done thinking, before it actually makes a move.
this would allow the computer to seem much more human, and it would give the gameplay a more 'authentic' feeling, like you were playing with someone who had to at least think a little bit before making that queen-rook fork..
i realize this is not needed on the higher search depths, but for most of us, there's no reason to even try at those levels.
Chaosmachine Studios: High Quality Homebrew.
RELEASE 0.19
RELEASE 0.19
possibly fixed weird illegal white rook move when it was black's turn - please let me know if you see it ([email protected])
clear tables option - debug tool
minimum delay - by request
if set, the computer will delay its move until this number of seconds has passed. Gives human players more time to think and not feel rushed by computer.
possibly fixed weird illegal white rook move when it was black's turn - please let me know if you see it ([email protected])
clear tables option - debug tool
minimum delay - by request
if set, the computer will delay its move until this number of seconds has passed. Gives human players more time to think and not feel rushed by computer.
RELEASE 0.20
RELEASE 0.20
REALLY fixed illegal move - related to principal variation storage
reset to human vs human on checkmate, stalemate, draw
added psp:black and psp:white to options menu
removed demo key
updated pspsdk and as such had to rename a few functions and change around some makefile stuff
REALLY fixed illegal move - related to principal variation storage
reset to human vs human on checkmate, stalemate, draw
added psp:black and psp:white to options menu
removed demo key
updated pspsdk and as such had to rename a few functions and change around some makefile stuff
RELEASE 0.21
RELEASE 0.21
cleaned up evaluation code a bit - easier to understand what's going on. If anyone wants to write up another evalation function for a new personality, feel free to do so and send me the code. I would like to have selectable opponents in the game. (if you modifiy anything outside of evaluate() please use different function names so that I can drop it in without name conflicts)
passed pawn weights
removed clear tables options
opening book changes (probability of move proportionate to frequency) - better opening book utilization
removed load book key and menu option
added book loading to reset game
cleaned up evaluation code a bit - easier to understand what's going on. If anyone wants to write up another evalation function for a new personality, feel free to do so and send me the code. I would like to have selectable opponents in the game. (if you modifiy anything outside of evaluate() please use different function names so that I can drop it in without name conflicts)
passed pawn weights
removed clear tables options
opening book changes (probability of move proportionate to frequency) - better opening book utilization
removed load book key and menu option
added book loading to reset game
RELEASE 0.22
RELEASE 0.22
new personalities:
BCE: original evaluation algorithm
BCE-Junior: BCE with stripped out positional features
Random: evaluation function returns a random number (takes longer to search because there are fewer cutoffs)
ability to add multiple personalities easily
to add a personality:
write evaluation function (see evaluate_bce())
add function to g_evaluation_functions
add personality name to g_personality_names
you can have personality play each other by setting them up in the options menu
new personalities:
BCE: original evaluation algorithm
BCE-Junior: BCE with stripped out positional features
Random: evaluation function returns a random number (takes longer to search because there are fewer cutoffs)
ability to add multiple personalities easily
to add a personality:
write evaluation function (see evaluate_bce())
add function to g_evaluation_functions
add personality name to g_personality_names
you can have personality play each other by setting them up in the options menu
Always ;) : http://www.psprl.it/UP/APPS/pspchess0.22.zipcwbowron wrote:If anyone is running a psp news and updates site and is posting new releases of pspChess, please mirror the file and link to that if you can. I might be exceeding my hostings allowed bandwidth soon.
Thanks.
RELEASE 0.23
new download locations:
http://www.cse.msu.edu/~bowronch/pspchess.zip
http://www.cse.msu.edu/~bowronch/pspchess_src.zip
RELEASE 0.23
mikmod background music - put any mikmod compatible file in \PSP\GAME\PSPCHESS\BACKGROUND.MOD - thanks to everyone involved in mikmod and thanks to Jim Shaw for porting it to psp.
mikmod post: (http://forums.ps2dev.org/viewtopic.php? ... ght=mikmod)
new option: show captures (default: on)
new images (to move, last move, thinking)
fixed loading book issues in load game
http://www.cse.msu.edu/~bowronch/pspchess.zip
http://www.cse.msu.edu/~bowronch/pspchess_src.zip
RELEASE 0.23
mikmod background music - put any mikmod compatible file in \PSP\GAME\PSPCHESS\BACKGROUND.MOD - thanks to everyone involved in mikmod and thanks to Jim Shaw for porting it to psp.
mikmod post: (http://forums.ps2dev.org/viewtopic.php? ... ght=mikmod)
new option: show captures (default: on)
new images (to move, last move, thinking)
fixed loading book issues in load game
0.23 Not working?
It seems that myself and many other users cannot get v0.23 to run on our PSP's. I've tried kxploit on the 1.0 and copying the premade 1.50 eboots and still wont load and have to power off. Anyone else in the same boat? =(
I love your game, i just havent seen anyone else bring this up hehe
I love your game, i just havent seen anyone else bring this up hehe
Site Admin
www.pspupdates.com
www.pspupdates.com
Re: 0.23 Not working?
Yes, doesn't work for me, tooClay wrote:It seems that myself and many other users cannot get v0.23 to run on our PSP's. I've tried kxploit on the 1.0 and copying the premade 1.50 eboots and still wont load and have to power off. Anyone else in the same boat? =(
I love your game, i just havent seen anyone else bring this up hehe
RELEASE 0.23b
Ok, I think I found the problem. If there was no background.mod file available it would lock up. So I just released a quick fix to that, 0.23b. You might be able to use 0.23 as long as you have a background.mod file.
please let me know if there are still issues with 0.23b
RELEASE 0.23b
fixed problem when no background music file available
please let me know if there are still issues with 0.23b
RELEASE 0.23b
fixed problem when no background music file available
Thanks for the suggestion. I am looking into importing and exporting to PGN filesPit0711 wrote:suggestion: save matches to .txt file for analysis
http://www.very-best.de/pgn-spec.htm
Thanks for the great releases your a true PSP Scener :)
Heres a mirror of PSP Chess --> http://psp-news.dcemu.co.uk/pspchess.shtml
Also we have a great forum for devvers such as yourself to upload (up to 8meg)
http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=48
Heres a mirror of PSP Chess --> http://psp-news.dcemu.co.uk/pspchess.shtml
Also we have a great forum for devvers such as yourself to upload (up to 8meg)
http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=48
Thanks.emumaniac wrote:Thanks for the great releases your a true PSP Scener :)
Heres a mirror of PSP Chess --> http://psp-news.dcemu.co.uk/pspchess.shtml
I was wondering if I could get you to update the screenshot for pspChess? Its changed a bit for the better I think. A current screenshot is here:
http://bace.bowron.us/screenshot.png
Thanks.
Feel free to use the "submit news" feature on my site when you update. (though we'll always link back to this official release thread)
PSPChess is actually my favorite homebrew game. I've played chess with my father for years. Keep up the good work :o
PSPChess is actually my favorite homebrew game. I've played chess with my father for years. Keep up the good work :o
Site Admin
www.pspupdates.com
www.pspupdates.com
RELESE 0.24
RELEASE 0.24
analysis mode option - when in analysis mode, RTRIGGER will make the next move in the analysis stack. Analysis stack will be moves up to the point of switching into analysis mode. Should also work with stored games.
button change: LTRIGGER goes back only 1 ply. This makes navigating analysis mode easier.
analysis mode displays last 20 moves (plies)
added donation link to readme. If you enjoy pspChess and feel like sending some money to help support pspChess, awesome. The paypal name should show up as [email protected]
click here to donate
export pgn option in options menu (exports to \PSP\GAME\PSPCHESS\EXPORT.PGN) close enough to PGN that winboard will read it. Don't know about other programs. (It uses 1. e2e4 b8c6 instead of 1. e4 Nc6)
analysis mode option - when in analysis mode, RTRIGGER will make the next move in the analysis stack. Analysis stack will be moves up to the point of switching into analysis mode. Should also work with stored games.
button change: LTRIGGER goes back only 1 ply. This makes navigating analysis mode easier.
analysis mode displays last 20 moves (plies)
added donation link to readme. If you enjoy pspChess and feel like sending some money to help support pspChess, awesome. The paypal name should show up as [email protected]
click here to donate
export pgn option in options menu (exports to \PSP\GAME\PSPCHESS\EXPORT.PGN) close enough to PGN that winboard will read it. Don't know about other programs. (It uses 1. e2e4 b8c6 instead of 1. e4 Nc6)
news posted and mirrored --> http://psp-news.dcemu.co.uk/pspchess.shtml
Red Bull = Insomnia = New Release
I couldn't sleep, so there's a new release.
RELEASE 0.25
properly handle promotions: computer can choose promotional piece, so can player.
option: show moves (show the moves in the current game)
to show moves you must either have show options off or show captures off (or both)
you can use show moves as coordinates or SAN.
reset music if finished playing
autoload saved options
save options in options menu
export pgn exports to file name YYYY_MM_DD_HH_MM.PGN
print last move in SAN, keep track of moves in SAN
RELEASE 0.25
properly handle promotions: computer can choose promotional piece, so can player.
option: show moves (show the moves in the current game)
to show moves you must either have show options off or show captures off (or both)
you can use show moves as coordinates or SAN.
reset music if finished playing
autoload saved options
save options in options menu
export pgn exports to file name YYYY_MM_DD_HH_MM.PGN
print last move in SAN, keep track of moves in SAN
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- Posts: 82
- Joined: Mon Jun 20, 2005 3:32 am
From the readme.txt:JJPeerless wrote:what is the rating of the computer player?
i know youcan change the search depth..but any idea?
Thats probably searching around 5 plies or so, using basically the same evaluator.The original PC version of BCE (on which pspChess is based) played as "ddlchess" and "BACE" on freechess.org, but they have not been active in years. BCE achieved its highest blitz rating at 2054 and its highest standard rating at 1975.