Nano-X For PSP

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madc
Posts: 17
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Location: Nanking,China
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Nano-X For PSP

Post by madc »

I ported Nano-X to PSP.

Standalone mode nanox demos and microwindows demos runs on PSP now. There are still some bugs. Microwindows game "Mine" works fine. Currently, the porting can run with graphic modes of 16bit(555) and 32bit(8888). And I can debug with pspDebugScreenPrintf in 32bit mode. Pad inputs are mapped into mouse and keyboard.

It's still an unstable version. Only hackers may have interests in it. It will take weeks to make the porting stable. Then porting of Mozzilla is possible.

http://www.microwindows.org/

"The Nano-X Window System is an Open Source project aimed at bringing the features of modern graphical windowing environments to smaller devices and platforms. Nano-X allows applications to be built and tested on the Linux desktop, as well as cross-compiled for the target device."

Download is avaliable at
http://yaleh.blogspot.com/2005/07/nano-x-for-psp.html
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mrbrown
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Posts: 1537
Joined: Sat Jan 17, 2004 11:24 am

Post by mrbrown »

There is a Microwindows port in our psp Subversion repository.

If you would like write access please PM Oobles or catch him on IRC.
madc
Posts: 17
Joined: Mon Jun 27, 2005 3:18 pm
Location: Nanking,China
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Post by madc »

Oh, the code is very similar. :)
Ok, I think I'd better take part in the project.
Arwin
Posts: 426
Joined: Tue Jul 12, 2005 7:00 pm

Post by Arwin »

If there's anything I can do, I'll gladly help!
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