I am new to this PSP development (not new at programming):
I am trying to get the sceUtilityMsgDialog functions to appear in front of a background image. I found an example where an animated box moves behind the dialog... and I've been trying to replace that with a .png as a background for it. I have tried several ways but can't seem to get it to work exactly right. I can display the dialog with or without the animated piece, I can display the .png, but I can't do both at the same time.
Couple of questions:
Does this require double buffering or can it be done without it? It doesn't seem to work this way (unless I'm doing it incorrectly).
Is there a better function for displaying prompting such as "X Next" on the screen (at bottom) and then I can poll manually for the button? (or someone have an example).
If the dialog can be made to work... can the O Back become X Next somehow? I saw the option for reversing the X/O .. but it shows up as "X Back" instead of "X Next".
An example of the order for calling the dialog, displaying the .png and any buffer flipping/waiting would be very helpful.
Thank you in advance.
David Beyer
sceUtilityMsgDialog() and background image
-
- Posts: 81
- Joined: Mon Dec 19, 2005 4:09 pm