the main problem is...
if you have 1 vertex which is used by eg. four faces
you do not only have one nv (x,y,z)
further you have 4...
as its used in the samples:
Code: Select all
struct Vertex
{
float nx,ny,nz;
float x,y,z;
};
how can i come along this prob?
greets
lumo
PS: i read that lightning does not work without normal vectors...