JUST STARTED :-)

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

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Riddik
Posts: 4
Joined: Fri Sep 10, 2004 10:35 pm

JUST STARTED :-)

Post by Riddik »

Hi to all!
I've finally decided to install de ps2dev environment (Win32) on my pc.
My first trial is to compile the scummvm for ps2.... With no success! :-(
I've downloaded the latest ps2dev found on this site and i've followed the readme.txt instruction of Ole (the author of the ps2scummvm).
The readme says...

Code: Select all

* gcc-2.8.1 configured as a cross-compiler for mips (ps2dev)
  (including corresponding binutils)
  Compiler source and patches can be found at http://ps2dev.sf.net
  Library source is available at http://ps2dev.org

* newlib for mips
  http://ps2dev.sourceforge.net
  http://ps2dev.livemedia.com.au

* SjPCM v2.1 - the PCM sound straming library by Nicholas Van Veen (aka Sjeep)
  included 

* GNU make 
I've these all!
when compiling with make command shows 2 errors

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Makefile:83: Makefile.common: No such file or directory
make: *** No rule to make target `Makefile.common'.  Stop.
After that I've decided to delete the line that contains include makefile.common... Remaking.... 1 another errors...

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make: *** No rule to make target `cp', needed by `build.rules'.  Stop.
Can you help me?

Thank you!
Riddik
Posts: 4
Joined: Fri Sep 10, 2004 10:35 pm

Post by Riddik »

Arggghhh!

Found the solution!
next time I never use the ms-dos edit....Did not have the TAB separator.... Ok, ok... Now I've used the notepad and work now... but i've this now:

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make: zip: Command not found
make: *** [dist] Error 127
And now? Missing some files? Any ideas?
pixel
Posts: 791
Joined: Fri Jan 30, 2004 11:43 pm

Post by pixel »

Install the zip package...
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
Riddik
Posts: 4
Joined: Fri Sep 10, 2004 10:35 pm

Post by Riddik »

Thank you for your reply... Do you have a direct link to retrieve it?
Thanks again! :)
boomint
Posts: 80
Joined: Tue Apr 13, 2004 2:21 am
Location: Sheffield, UK

Post by boomint »

Riddik wrote:Thank you for your reply... Do you have a direct link to retrieve it?
Thanks again! :)
www.google.com

Ought to get you started for a while...
--( someone stole my sig! )--
mrbrown
Site Admin
Posts: 1537
Joined: Sat Jan 17, 2004 11:24 am

Post by mrbrown »

Riddik wrote:Thank you for your reply... Do you have a direct link to retrieve it?
Thanks again! :)
Install cygwin: http://cygwin.com/. Make sure you select the zip package when installing.
"He was warned..."
ole
Posts: 92
Joined: Sat May 08, 2004 11:14 pm
Location: Czech Republic

Post by ole »

Riddik: the sources are ps2 specific, so in order to compile whole thing, you have to get the original sources of the scummvm 0.5.1 first , then copy (overwrite) files from the ps2 sources. The scummvm 0.5.1 sources can be found for example here (not available at official site now) : http://distro.ibiblio.org/pub/linux/dis ... mvm/0.5.1/

The zip is not supported so make sure you use the Makefile that is stored in the backends\ps2\ directory.

And don't forget the ps2lib (I think the 2.0 version) is required - not the ps2sdk.

hope this helps...
Riddik
Posts: 4
Joined: Fri Sep 10, 2004 10:35 pm

Post by Riddik »

Thank you very much guys! Sorry for my very very low-skill.... But I think that everyone has begun.... :)

for ole:
Compliments for your idea to port the ScummVM to the ps2. It was very fun seeing the legendary Monkey Island on my ps2!
I've used your source just for learning in porting codes.
My target is to make a real port of MAME to the ps2.

Thank you again!
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