Getting started with PSPGL

Discuss the development of new homebrew software, tools and libraries.

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Scienthsine
Posts: 6
Joined: Mon Mar 20, 2006 11:36 pm

Getting started with PSPGL

Post by Scienthsine »

Ok, I've installed PSPGL, and got the tests to compile, and they run just fine on my psp. I have only a few questions keeping my from going at it now... as I havn't ever used makefiles and such.

Dependencies... in all of the examples given, they include glut.h and that's it. If I didn't want to use glut, just what would my includes be?

What should my makefile look like with gl? All that I have to look at in the examples is the monstrous one for them all...

I really don't like C... what changes need to be made to make this all work with c++?

I've read a few threads about these, but I have a bit of trouble seperating what's specific to their project, and what's not...

Sorry for the newbish post. I did spent a good 12 hours reading through the forums before I decided to ask.
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