Requested: A downloadable pre-compiled SDK environment

Discuss the development of new homebrew software, tools and libraries.

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TomaCraCra
Posts: 4
Joined: Tue May 16, 2006 2:20 am
Location: Paris

Requested: A downloadable pre-compiled SDK environment

Post by TomaCraCra »

Is there somebody who could share his Cygwin folder or his Linux environment with compiled PSP SDK environment and all the libraries installed...
Me and many people have difficulties to install it, I think that's the new toolchain is more complicated to install than the olders and we can download the olders :(
I started to think that's more easy to make PSP applications than to install the PSPSDK.

but:

* We can copy the Cygwin folder and Cygwin will always work on other computers.
* Eventually somebody can make an archive of his / folder on Linux, we will can un-compress the archive in a folder and chroot a Linux user into.

It could be very sympatic and easier for every people who has difficulties to install it, if somebody could share it :)

I can put archives and files (of 1Go max/files) indefinitely on broadband servers, if it's better for somebody. (contact me on PM)

Thanks for advance.
Arwin
Posts: 426
Joined: Tue Jul 12, 2005 7:00 pm

Post by Arwin »

"I started to think that's more easy to make PSP applications than to install the PSPSDK. "

I think I agree with you. Still, if the toolchain works (and you figure out you need to do sh toolchain.sh under cygwin), and you got the right cygwin stuff installed, the right environment variables, and you know how to svn, then it's not so bad. Heh.

But like you, I have a friend who just never managed to get the psptoolchain running on his PC. Somehow the compiler didn't like his processor or something, I don't know. He spent a lot of time on it and is a more experienced coder than I am.

In the end, he installed it on another PC and copied it from there, and that did, in fact, work. But it's not ideal. His problems were posted here and never answered.

I do believe most people should be able to get it to work eventually though. As for the cygwin install - maybe (someone) ps2dev.org can burn a DVD with all the important stuff preinstalled, something like that and put it up for sale for a few bucks or something.

My burner currently doesn't work. If I get access to a working one, I'd gladly send out one, but that may take a while.
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harleyg
Posts: 123
Joined: Wed Oct 05, 2005 6:15 am

Post by harleyg »

id say...
yes, i had problems setting it up on my mainbox aka windows...
no problems on any of my servers ive set it up on (linux)... so my verdict is:

if you cant set it up:
1. you shouldnt be allowed to dev :)
2. get linux

my two cents...
TomaCraCra
Posts: 4
Joined: Tue May 16, 2006 2:20 am
Location: Paris

Post by TomaCraCra »

I have try 3 times to install it on my Gentoo-Linux.

Maybe that you think that I'm a real noob but I know how to execute a bash script, to configure environment variables, to svn something, to install a normal development environment on Linux, to create and compile C/C++ for Linux.
But when the compilation completly crash with the SDK or if it pass with an older toolchain but the sound libraries crash too at the compilation and when the doc on the net of the compilation errors are something like a piece of bread and when the packages of that the toolchain script must download have stopped to exist and we must find others on the net... I prefer to find something already workable.

Thanks to help my poor soul (and I'm sure the soul too of poor people that have problems to install it and would like to use it...)
And even if I didn't know how to do something, who has never try to start to dev something...
I think that's not a good way to don't let people try to do something :(

my one cent...
moonlight
Posts: 567
Joined: Wed Oct 26, 2005 7:46 pm

Post by moonlight »

It's not that difficult to install it on windows.
More or less

1. Download cygwin and install it with as many packages as you can :D, mainly those related to dev (i suppose there are some list with the required packages for the pspsdk, but the last time i checked it was out of date)

2. svn co svn://svn.ps2dev.org/psp/trunk/psptoolchain

3. cd psptoolchain
./toolchain.sh

4. Wait a looooot

5. Add this to .bashrc :
export PSPDEV="/usr/local/pspdev"
export PSPSDK="$PSPDEV/psp/sdk"
export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"

(i don't know if all of these exports are necessary in last versions of pspsdk, but i preserve them from the first time i installed the pspsdk far ago).

And if you have problems, you can always post your problem with a screen capture of the error that cygwin gaves you, and people will help :)
TomaCraCra
Posts: 4
Joined: Tue May 16, 2006 2:20 am
Location: Paris

Post by TomaCraCra »

I'll do it for you in 2 days due to my exams.
I'll explain you in details all the problems and how to resolve somes :)

Thanks Moonlight.
TyRaNiD
Posts: 907
Joined: Sun Jan 18, 2004 12:23 am

Post by TyRaNiD »

You might want to try and give devkit pro a whirl (ww.devkitpro.org). Wintermute has a mingw build of the PSP toolchain which should hopefully eliminate some of the issues, of course using mingw bring in other problems instead :)
JorDy
Posts: 121
Joined: Sun Dec 11, 2005 8:45 am

Post by JorDy »

the thing is my cygwin folder with the ps2sdk on it was 1.2gb with psp dev i have shot up to 2.6gb which is weird :?
TomaCraCra
Posts: 4
Joined: Tue May 16, 2006 2:20 am
Location: Paris

Post by TomaCraCra »

Anyone more want to share his Cygwin folder or / directory of Linux?
JorDy hasn't so much time.
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