I have this huge problem. Debugging is hell for me, i posted a message like this a while ago but i have this time a different question.
I debug at this moment just by printing through the debugprint info to the screen. Now since my game updates every frame playing the game becomes nearly impossible due to the black/gamescreen flickering nature of the debug output. I also tried rendering text directly to the screen but this also messes up whenever i render to much text to screen.
I have two questions:
- How do i setup a correctly working pspDebugDumpException (so when it crashes it dump info on the screen about the crash) using a fw1.5 psp. It does not work like the example provided with the pspsdk because then i can only press a button once and then after not anymore (so when i press home and choose no i cant press home and cross anymore) or my psp just gives black screen and crashes. Does anybody has an example file for me other then the one given by the pspsdk?
- Are there any other ways of doing the debugging?
- What are the correct settings for using the pspDebugDumpException ? maybe i have made a mistake with that. Do i have to set and option in the make file or with this code:
Code: Select all
PSP_MODULE_INFO("Game", 0x0000, 1, 1);
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);
greets ghoti