Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.
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JorDy
Posts: 121 Joined: Sun Dec 11, 2005 8:45 am
Post
by JorDy » Fri Jun 30, 2006 6:04 am
Im having trouble compiling ps2link with the builtin irxs enabled it returns this
Code: Select all
dev@jordans /usr/local/ps2dev/ps2sdk/ps2link
$ make
DEBUG=0 LOADHIGH=0 BUILTIN_IRXS=1 ZEROCOPY=0 PWOFFONRESET=0 CACHED_CFG=1 make -C
iop
make[1]: Entering directory `/usr/local/ps2dev/ps2sdk/ps2link/iop'
make[1]: Nothing to be done for `all'.
make[1]: Leaving directory `/usr/local/ps2dev/ps2sdk/ps2link/iop'
Embedding IRX file ps2link
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file ps2ip
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file ps2smap
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file iomanX
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file ioptrap
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file ps2dev9
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
Embedding IRX file poweroff
/usr/local/ps2dev/ps2sdk/bin/bin2o: /usr/local/ps2dev/ps2sdk/bin/bin2o: cannot e
xecute binary file
make: *** [builtins] Error 126
any help?
Drakonite
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by Drakonite » Fri Jun 30, 2006 6:12 am
...are you using cygwin?
JorDy
Posts: 121 Joined: Sun Dec 11, 2005 8:45 am
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by JorDy » Fri Jun 30, 2006 6:15 am
yes i am
Drakonite
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by Drakonite » Fri Jun 30, 2006 6:22 am
I'm guessing it decided to give a bunch of programs .exe extensions then eh?
Inside the makefile is a line that says:
Code: Select all
BIN2O = $(PS2SDK)/bin/bin2o
You need to change it to:
Code: Select all
BIN2O = $(PS2SDK)/bin/bin2o.exe
Drakonite
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Posts: 990 Joined: Sat Jan 17, 2004 1:30 am
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by Drakonite » Fri Jun 30, 2006 6:23 am
Any reason you need to build your own version?
JorDy
Posts: 121 Joined: Sun Dec 11, 2005 8:45 am
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by JorDy » Fri Jun 30, 2006 7:17 am
modding it so it prints the debug exceptions to the ps2link console, because the scr_printf is a bugger to read ;)
anyway that didnt work... my bin2o is down as "bin2o" not "bin2o.exe" in the ps2sdk/bin/ directory
Drakonite
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by Drakonite » Fri Jun 30, 2006 7:19 am
I swear it was already possible to do that, I just forget how ;)
hrm... odd. are permissions set correctly?
JorDy
Posts: 121 Joined: Sun Dec 11, 2005 8:45 am
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by JorDy » Fri Jun 30, 2006 7:25 am
m ok thanks for the fast reply il check now
*edit: nope still returns the same error and if i change it to bin2o.exe it says "File not found", i gave the full directory full read and write permissions aswell
Drakonite
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by Drakonite » Fri Jun 30, 2006 7:35 am
Does cygwin have execute permissions? Dunno if cygwin tracks them or not...
JorDy
Posts: 121 Joined: Sun Dec 11, 2005 8:45 am
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by JorDy » Fri Jun 30, 2006 7:36 am
unsure but i have now given it full permission to do as it pleases and still doesnt like it. i may have to resort to getting my linnux back on my new pc. but im only running a 20gb hdd atm
can someone just send me the object files? it would make it alot easier ;)
jbit
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by jbit » Fri Jun 30, 2006 7:39 am
Drakonite wrote: I swear it was already possible to do that, I just forget how ;)
It does, this will make it dump to UDP (the console on the PC):