Toolchain manual update & compile

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

Moderators: cheriff, Herben

Post Reply
sinX
Posts: 3
Joined: Wed Jul 05, 2006 9:40 pm
Contact:

Toolchain manual update & compile

Post by sinX »

Because of server problems or something I had to down load the the update binutils manually. What I need to know is how to compile them manually. I tried "./toolchain.sh", but it still tries to connect and download first instead of just compiling. This is my first time setting up an environment and for the life of me have not been able to get passed this update!
User avatar
Drakonite
Site Admin
Posts: 990
Joined: Sat Jan 17, 2004 1:30 am
Contact:

Post by Drakonite »

Code: Select all

./toolchain -b -g -n -p
That should build the toolchain, but skip the downloading phase.
Shoot Pixels Not People!
Makeshift Development
sinX
Posts: 3
Joined: Wed Jul 05, 2006 9:40 pm
Contact:

Post by sinX »

It would be a huge help if I could get a diagram or outline or something of the cygwin directory down. What I'm trying to do is figure out what files and folders I need and where they go. I downloaded this

Code: Select all

pspdev-20060525.tar.bz2 - The newer, makefile-based toolchain build method.
from http://www.oopo.net/consoledev/

It seems to have the folders I need I just really have no idea where to put them!!

Thanks Darkonite thats exactly what I've been looking for!! (I think) You have know idea how hard it has been getting help with this!
Post Reply