Another PSPGL Question

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siberianstar
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Another PSPGL Question

Post by siberianstar »

What is the GU function to do this?

glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

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Drakonite
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Post by Drakonite »

sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);

Read the pspgu.h file for more info
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