Download-Link : http://rapidshare.de/files/33680044/25_ ... A.zip.html
main.c
add line extern void kernel_ent(u32 Temp);
and write Kernel access in a function
use kernel_ent((u32) &your_function) to call it
Code: Select all
// -------------------------------------------
// Kernel access under FW2.50/2.60 VSH
// use Noobz's eLoader(TIFF) 0.9.8
// -------------------------------------------
// Game mode Kernel access by hitchhikr / Neural.
// VSH mode Kernel access by moonlight
// Mod. by 0okm
// -------------------------------------------
// -------------------------------------------
// Include
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
PSP_MODULE_INFO("25_26_VSH_KA", 0, 1, 1);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
#define printf pspDebugScreenPrintf
extern void kernel_ent(u32 Temp);
void Dump_kmem(void)
{
int handle;
handle = sceIoOpen("ms0:/0x88000000-kmem.BIN", PSP_O_WRONLY | PSP_O_CREAT | PSP_O_TRUNC, 0777);
sceIoWrite(handle, (void*) 0x88000000 , 0x400000);
sceIoClose(handle);
}
void Dump_klib(void)
{
int handle;
handle = sceIoOpen("ms0:/0x88800000-klib.BIN", PSP_O_WRONLY | PSP_O_CREAT | PSP_O_TRUNC, 0777);
sceIoWrite(handle, (void*) 0x88800000 , 0x100000);
sceIoClose(handle);
}
void Dump_boot(void)
{
int handle;
handle = sceIoOpen("ms0:/0xBFC00000-boot.BIN", PSP_O_WRONLY | PSP_O_CREAT | PSP_O_TRUNC, 0777);
sceIoWrite(handle, (void*) 0xBFC00000 , 0x100000);
sceIoClose(handle);
}
int main(int argc, char* argv[])
{
pspDebugScreenInit();
printf("\n");
printf(" Kernel access under FW2.50/2.60 VSH\n");
printf(" use Noobz's eLoader(TIFF) 0.9.8\n\n");
printf(" Game mode Kernel access by hitchhikr / Neural.\n");
printf(" VSH mode Kernel access by moonlight\n");
printf(" Mod. by 0okm\n\n");
printf(" FW ver is 0x%.8X\n\n", sceKernelDevkitVersion());
SceCtrlData pad;
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(0);
u32 oldButtons = 0;
printf(" Pass [TRIANGLE] to Kernel mem. Dump\n");
printf(" Pass [SQUARE] to Kernel lib. Dump\n");
printf(" Pass [CIRCLE] to Kernel boot Dump\n");
printf(" Pass [CROSS] to EXIT\n\n");
while (1)
{
sceCtrlReadBufferPositive(&pad, 1);
if (oldButtons != pad.Buttons)
{
oldButtons = pad.Buttons;
if (pad.Buttons & PSP_CTRL_TRIANGLE)
{
kernel_ent((u32) &Dump_kmem);
pspDebugScreenSetTextColor(0xFFFF0000);
printf(" Kernel mem. Dump Finish\n");
}
if (pad.Buttons & PSP_CTRL_SQUARE)
{
kernel_ent((u32) &Dump_klib);
pspDebugScreenSetTextColor(0xFF00FF00);
printf(" Kernel lib. Dump Finish\n");
}
if (pad.Buttons & PSP_CTRL_CIRCLE)
{
kernel_ent((u32) &Dump_boot);
pspDebugScreenSetTextColor(0xFF0000FF);
printf(" Kernel boot Dump Finish\n");
}
if (pad.Buttons & PSP_CTRL_CROSS)
{
sceKernelExitGame();
}
sceDisplayWaitVblankStart();
}
}
return(0);
}
in line OBJS add kernel_ex.o
in line LIBS add -lpspvshbridge
Code: Select all
TARGET = 25_26_VSH_KA
OBJS = main.o kernel_ex.o
INCDIR =
CFLAGS = -G0 -Wall -O2
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
LDFLAGS =
LIBS= -lpspvshbridge
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = FW2.50/2.60 VSH Kernel access
PSP_EBOOT_ICON = ICON0.PNG
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak