I was wondering if there's a way to use a 24-bit RGB image, NOT a 32-bit RGBA one as a texture in the PSP or do I really have to convert it to 32-bit (or 16) before using?
Thanks.
24-bit textures
24-bit textures
Let's see what the PSP reserves... well, I'd say anything is better than Palm OS.
Re: 24-bit textures
Yes.Tinnus wrote:do I really have to convert it to 32-bit (or 16) before using?
<Don't push the river, it flows.>
http://wordpress.fx-world.org - my devblog
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Alexander Berl
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl