Hi all,
I would like to know if there is any doc with good information about how to achieve efficient 3D rendering with PSP.
Thanks in advance,
HexDump.
Any good document to start with PSP 3D rendering?
The best informations are in this forum as well as in the SDK samples (esp the benchmark samples, which show you what is fast and what not). Apart from that, most of the general rules for efficient OpenGL code apply to the PSP as well (apart from indexed vertices usage over vertice arrays).
<Don't push the river, it flows.>
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl