another newbie question
another newbie question
In university I never paid too much attention to OS design. I mainly do application development and never looked too deep into the kernel space. As the PS3 main cpu is a powerpc I wonder if there is an easy way to adjust a powerpc specific application to get it running on the PS3. To be more specific - what would be an approach to adjust a powerpc application, which normally runs under powerpc os, into a way that it natively runs on the PS3, without the need of an OS. I guess I would have to add some "OS elements" and write tons of assembler (which I'd like to avoid). Does the ps3toolchain devkit provide a similar interface as lets say a normal libc under linux? Would the use of that replace an OS between the bare hardware and my application? Some general information about design principles, about how console / homebrew architecture looks like and how it differs from normal application design would be highly appreciated.
Try beginners books like
"The C language"
"Linux for beginners"
Then read this
http://www-128.ibm.com/developerworks/p ... inuxps3-1/
"The C language"
"Linux for beginners"
Then read this
http://www-128.ibm.com/developerworks/p ... inuxps3-1/