AT3MOD and the Media Engine

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Vincent_M
Posts: 73
Joined: Tue Apr 03, 2007 4:16 am

AT3MOD and the Media Engine

Post by Vincent_M »

I'm sure many of you have seen this thread:
http://forums.ps2dev.org/viewtopic.php? ... c&start=30

It's on moonlight's at3 loader and player. Does this run the PSP's Media Engine? I think it runs on the PSP's CPU. If it does, which I'm kinda assuming it is after looking at the source, how would I get music to run on the ME? Which header files in the pspsdk should I look at?
cooleyes
Posts: 123
Joined: Thu May 18, 2006 3:30 pm

Post by cooleyes »

you can see this thread

http://forums.ps2dev.org/viewtopic.php? ... highlight=

it use audiocodec to decode atrac3 & atrac3plus
Vincent_M
Posts: 73
Joined: Tue Apr 03, 2007 4:16 am

Post by Vincent_M »

I remember looking at that code a while back... That only decodes the files, right? I would still have to provide the playback code. How does the code in that post store the data to memory? Where would be the next step to get it to play via the ME? Is the answer in pspaudio.h and pspaudiolib.h? I'm in a bit of the rush for a minute, sorry if my question seems too basic...
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