I recently completed yet another tetris clone, my first venture into psp homebrew development. It is an almost 3D version, based on the cube sample of the pspsdk. The program is licensed with the same license of the PSPSDK. Read the readme.txt for more details, but it should be easy to figure out what to do. Of course this is free software and you can download it from here
Greetings to all hombrewers and many many thanks to the pspsdk team at ps2dev.org ,
teacake
PS: If a moderator feels like it, he can host the zip file somewhere else and edit the hyperlink, because my server is on a plain 1024/256 adsl line.
Yet another tetris clone
thanks for the news/release
mirrored/newsposted here http://psp-news.dcemu.co.uk/yet-another ... 80237.html
mirrored/newsposted here http://psp-news.dcemu.co.uk/yet-another ... 80237.html
rendering problems with PSP tetris
When the screen is rendered, there are isolated white pixels here and there. Why? Is there a problem with my code? It is quite annoying and it spoils the appearance of the game. Any ideas, anyone?
Re: rendering problems with PSP tetris
I didn't notice any cache flushes... might be a cache issue.teacake wrote:When the screen is rendered, there are isolated white pixels here and there. Why? Is there a problem with my code? It is quite annoying and it spoils the appearance of the game. Any ideas, anyone?
The temporarily unnamed yet another tetris clone, has been renamed to monolith psp and has a new home at
http://monolithpsp.googlecode.com/
the version found at
http://monolithpsp.googlecode.com/svn/trunk/
has a few bugfixes.
You can download the EBOOT for 1.50 firmware using this link:
http://monolithpsp.googlecode.com/svn/trunk/EBOOT.PBP
http://monolithpsp.googlecode.com/
the version found at
http://monolithpsp.googlecode.com/svn/trunk/
has a few bugfixes.
You can download the EBOOT for 1.50 firmware using this link:
http://monolithpsp.googlecode.com/svn/trunk/EBOOT.PBP