Hello all,
Second post here, last one was about threads and semaphores which only required a very easy fix to get going. In any case, whoever missed that thread, I will reiterate that I have been busy in porting my NES emulator, Pretendo to PSP. Right now, the entire tree compiles cleanly, and I would imagine it wouldn't take too much coaxing to get it to run a ROM yet. What I need is some code examples for a blitter, and how to do audio output. Right now, the emulator can output 8,16,24 or 32-bit colour, so I would imagine to use whatever is fastest for the PSP. Audio output is 8-bit unsigned. I am wondering if the PSP supports this at all?
Any suggestions, sample code, links to sample code, etc, etc would be quite helpful. Thanks in advance.
seeking sample GU code, and audio output code
Re: seeking sample GU code, and audio output code
Check /usr/local/pspdev/psp/sdk/samples :)scanty wrote:Hello all,
Second post here, last one was about threads and semaphores which only required a very easy fix to get going. In any case, whoever missed that thread, I will reiterate that I have been busy in porting my NES emulator, Pretendo to PSP. Right now, the entire tree compiles cleanly, and I would imagine it wouldn't take too much coaxing to get it to run a ROM yet. What I need is some code examples for a blitter, and how to do audio output. Right now, the emulator can output 8,16,24 or 32-bit colour, so I would imagine to use whatever is fastest for the PSP. Audio output is 8-bit unsigned. I am wondering if the PSP supports this at all?
Any suggestions, sample code, links to sample code, etc, etc would be quite helpful. Thanks in advance.