By Can't survive, I mean, "reset" does nothing at all.Exception - FPU Exception (E)
Thread ID - 0x0447690B
Th Name - SceModmgrStart
Module ID - 0x0447AD05
Mod Name - XXXXXXX
EPC - 0x088B1A7C
Cause - 0x1000003C
BadVAddr - 0xC8931140
Status - 0x20088613
zr:0x00000000 at:0xDEADBEEF v0:0x088B0000 v1:0x00000000
a0:0x088B1E70 a1:0x08804000 a2:0x00000020 a3:0x00040000
t0:0x00004000 t1:0x00000000 t2:0xDEADBEEF t3:0xDEADBEEF
t4:0xDEADBEEF t5:0xDEADBEEF t6:0xDEADBEEF t7:0xDEADBEEF
s0:0x0000001F s1:0x09FFFEE0 s2:0xDEADBEEF s3:0xDEADBEEF
s4:0xDEADBEEF s5:0xDEADBEEF s6:0xDEADBEEF s7:0xDEADBEEF
t8:0xDEADBEEF t9:0xDEADBEEF k0:0x09FFFF00 k1:0xDEADBEEF
gp:0x089AE950 sp:0x09FFFE90 fp:0x09FFFEA0 ra:0x08804154
0x088B1A7C: 0x446D8DE6 '..mD' - Unknown
reset
reset
List of exception PSPLINK can't handle/survive
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- Posts: 328
- Joined: Sun Jun 03, 2007 10:05 pm
List of exception PSPLINK can't handle/survive
There were quite many... I missed in the past. So I thought I would create an archive!
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
Use it more for Development than for Gaming.
Yes well when you completely twat the module loader thread things can go strange. Alas the PSP doesn't have a proper OS so things can and will nuke everything and there is not a massive amount psplink can do about it, it could have some internal reset code itself but why go to that sort of effort :P