I have a problem with tne netdialog.c: I can't compile it...
Here the netdialog.c:
Code: Select all
/*
* PSP Software Development Kit - http://www.pspdev.org
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* main.c - Net dialog sample for connecting to an access point
*
* For OE firmwares, this sample must be run under the 3.xx kernel.
*
* Copyright (c) 2007 David Perry (Insert_Witty_Name)
*
*/
#include <pspkernel.h>
#include <pspdisplay.h>
#include <string.h>
#include <math.h>
#include <psputility.h>
#include <pspgu.h>
#include <pspgum.h>
#include <pspsdk.h>
#include <pspnet.h>
#include <pspnet_inet.h>
#include <pspnet_apctl.h>
/*
#if _PSP_FW_VERSION >= 200
PSP_MODULE_INFO("Net Dialog Sample", 0, 1, 1);
#else
PSP_MODULE_INFO("Net Dialog Sample", 0x1000, 1, 1);
PSP_MAIN_THREAD_ATTR(0);
#endif
*/
static int running = 1;
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common)
{
quit();
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, PSP_THREAD_ATTR_USER, 0);
if (thid >= 0)
sceKernelStartThread(thid, 0, 0);
return thid;
}
/* Graphics stuff, based on cube sample */
static unsigned int __attribute__((aligned(16))) list[262144];
/*
struct Vertex
{
unsigned int color;
float x,y,z;
};
struct Vertex __attribute__((aligned(16))) vertices[12*3] =
{
{0xff7f0000,-1,-1, 1}, // 0
{0xff7f0000,-1, 1, 1}, // 4
{0xff7f0000, 1, 1, 1}, // 5
{0xff7f0000,-1,-1, 1}, // 0
{0xff7f0000, 1, 1, 1}, // 5
{0xff7f0000, 1,-1, 1}, // 1
{0xff7f0000,-1,-1,-1}, // 3
{0xff7f0000, 1,-1,-1}, // 2
{0xff7f0000, 1, 1,-1}, // 6
{0xff7f0000,-1,-1,-1}, // 3
{0xff7f0000, 1, 1,-1}, // 6
{0xff7f0000,-1, 1,-1}, // 7
{0xff007f00, 1,-1,-1}, // 0
{0xff007f00, 1,-1, 1}, // 3
{0xff007f00, 1, 1, 1}, // 7
{0xff007f00, 1,-1,-1}, // 0
{0xff007f00, 1, 1, 1}, // 7
{0xff007f00, 1, 1,-1}, // 4
{0xff007f00,-1,-1,-1}, // 0
{0xff007f00,-1, 1,-1}, // 3
{0xff007f00,-1, 1, 1}, // 7
{0xff007f00,-1,-1,-1}, // 0
{0xff007f00,-1, 1, 1}, // 7
{0xff007f00,-1,-1, 1}, // 4
{0xff00007f,-1, 1,-1}, // 0
{0xff00007f, 1, 1,-1}, // 1
{0xff00007f, 1, 1, 1}, // 2
{0xff00007f,-1, 1,-1}, // 0
{0xff00007f, 1, 1, 1}, // 2
{0xff00007f,-1, 1, 1}, // 3
{0xff00007f,-1,-1,-1}, // 4
{0xff00007f,-1,-1, 1}, // 7
{0xff00007f, 1,-1, 1}, // 6
{0xff00007f,-1,-1,-1}, // 4
{0xff00007f, 1,-1, 1}, // 6
{0xff00007f, 1,-1,-1}, // 5
};
*/
#define BUF_WIDTH (512)
#define SCR_WIDTH (480)
#define SCR_HEIGHT (272)
#define PIXEL_SIZE (4)
#define FRAME_SIZE (BUF_WIDTH * SCR_HEIGHT * PIXEL_SIZE)
#define ZBUF_SIZE (BUF_WIDTH SCR_HEIGHT * 2)
static void setupGu()
{
sceGuInit();
sceGuStart(GU_DIRECT,list);
sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH);
sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH);
sceGuDepthBuffer((void*)0x110000,BUF_WIDTH);
sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2));
sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT);
sceGuDepthRange(0xc350,0x2710);
sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuDepthFunc(GU_GEQUAL);
sceGuEnable(GU_DEPTH_TEST);
sceGuFrontFace(GU_CW);
sceGuShadeModel(GU_SMOOTH);
sceGuEnable(GU_CULL_FACE);
sceGuEnable(GU_CLIP_PLANES);
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuDisplay(GU_TRUE);
}
static void drawStuff(void)
{
static int val = 0;
sceGuStart(GU_DIRECT, list);
sceGuClearColor(0xff554433);
sceGuClearDepth(0);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGumMatrixMode(GU_PROJECTION);
sceGumLoadIdentity();
sceGumPerspective(75.0f,16.0f/9.0f,0.5f,1000.0f);
sceGumMatrixMode(GU_VIEW);
sceGumLoadIdentity();
sceGumMatrixMode(GU_MODEL);
sceGumLoadIdentity();
ScePspFVector3 pos = { 0, 0, -5.0f };
ScePspFVector3 rot = { val * 0.79f * (M_PI/180.0f), val * 0.98f * (M_PI/180.0f), val * 1.32f * (M_PI/180.0f) };
sceGumTranslate(&pos);
sceGumRotateXYZ(&rot);
//sceGumDrawArray(GU_TRIANGLES, GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D, 12*3, 0, vertices);
sceGuFinish();
sceGuSync(0,0);
val++;
}
int netDialog()
{
int done = 0;
pspUtilityNetconfData data;
memset(&data, 0, sizeof(data));
data.base.size = sizeof(data);
data.base.language = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
data.base.buttonSwap = PSP_UTILITY_ACCEPT_CROSS;
data.base.graphicsThread = 17;
data.base.accessThread = 19;
data.base.fontThread = 18;
data.base.soundThread = 16;
data.action = PSP_NETCONF_ACTION_CONNECTAP;
struct pspUtilityNetconfAdhoc adhocparam;
memset(&adhocparam, 0, sizeof(adhocparam));
data.adhocparam = &adhocparam;
sceUtilityNetconfInitStart(&data);
while(running)
{
drawStuff();
switch(sceUtilityNetconfGetStatus())
{
case PSP_UTILITY_DIALOG_NONE:
break;
case PSP_UTILITY_DIALOG_VISIBLE:
sceUtilityNetconfUpdate(1);
break;
case PSP_UTILITY_DIALOG_QUIT:
sceUtilityNetconfShutdownStart();
break;
case PSP_UTILITY_DIALOG_FINISHED:
done = 1;
break;
default:
break;
}
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
if(done)
break;
}
return 1;
}
void netInit(void)
{
sceNetInit(128*1024, 42, 4*1024, 42, 4*1024);
sceNetInetInit();
sceNetApctlInit(0x8000, 48);
}
void netTerm(void)
{
sceNetApctlTerm();
sceNetInetTerm();
sceNetTerm();
}
int user_thread(SceSize args, void *argp)
{
netInit();
SetupCallbacks();
setupGu();
netDialog();
netTerm();
return 0;
}
int main(int argc, char *argv[])
{
#if _PSP_FW_VERSION >= 200
sceUtilityLoadNetModule(PSP_NET_MODULE_COMMON);
sceUtilityLoadNetModule(PSP_NET_MODULE_INET);
netInit();
SetupCallbacks();
setupGu();
netDialog();
netTerm();
#else
pspSdkLoadInetModules();
SceUID thid = sceKernelCreateThread("user_thread", user_thread, 0x18, 0x10000, PSP_THREAD_ATTR_USER, NULL);
sceKernelStartThread(thid, 0, NULL);
sceKernelWaitThreadEnd(thid, 0);
#endif
sceKernelExitGame();
return 0;
}
Code: Select all
TARGET = net
OBJS = netdialog.o
PSP_FW_VERSION = 371
INCDIR =
CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
PSPSDK=$(shell psp-config --pspsdk-path)
PSPBIN = $(PSPSDK)/../bin
LIBDIR =
EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = net
LIBDIR =
LDFLAGS =
STDLIBS= -lc -lSDL_image -lSDL_gfx -lSDL_ttf -lpng -ljpeg -lSDL -lcurl -lfreetype
LIBS=$(STDLIBS)-lpspwlan -lpsputility -lpspgum -lpspgu -lm -lpspnet -lpspkernel -lpspnet_inet -lpspnet_apctl
include $(PSPSDK)/lib/build.mak
Thank you ^^