Need a method to determine if eboot.bpb is a psx game

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sauron_le_noir
Posts: 203
Joined: Sat Jul 05, 2008 8:03 am

Need a method to determine if eboot.bpb is a psx game

Post by sauron_le_noir »

Dark alex has release the cf 4.01 with a sdk and a sample that can be a skelet
to make a shell for psp.
The method to launch in this sample a homebrew or a psx game is different
my question is: is there a method (a magic number that i read from the eboot.bpb or ...)
to determine if the eboot.bpb is a psx game or a normal homebrew
many thx for the replies
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Wally
Posts: 663
Joined: Mon Sep 26, 2005 11:25 am

Re: Need a method to determine if eboot.bpb is a psx game

Post by Wally »

sauron_le_noir wrote:Dark alex has release the cf 4.01 with a sdk and a sample that can be a skelet
to make a shell for psp.
The method to launch in this sample a homebrew or a psx game is different
my question is: is there a method (a magic number that i read from the eboot.bpb or ...)
to determine if the eboot.bpb is a psx game or a normal homebrew
many thx for the replies
All i can say is that bpb's dont exists.. its PBP not BPB

Wally
Art
Posts: 642
Joined: Wed Nov 09, 2005 8:01 am

Post by Art »

Open it with a hex editor and you'll see heaps of differences.
If not actually, then potentially.
sauron_le_noir
Posts: 203
Joined: Sat Jul 05, 2008 8:03 am

Post by sauron_le_noir »

heuuu we called dyslexia .... of meaby it was very late (or early) tonight
and of course it was PBP and not BPB
sauron_le_noir
Posts: 203
Joined: Sat Jul 05, 2008 8:03 am

Post by sauron_le_noir »

i use some code extract from prxtool found at svn co svn://svn.ps2dev.org/psp/trunk/prxtool i don't like guesing with a hex editor. 9/10 chance that i'm guesing wrong
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