Discuss the development of new homebrew software, tools and libraries.
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KickinAezz
Posts: 328 Joined: Sun Jun 03, 2007 10:05 pm
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by KickinAezz » Tue Jul 29, 2008 12:41 am
Any one got a working way to change brightness (to max) that works on both the Slim and the Fat PSP?
Thanks,
[The Real PSP Enthusiast]
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
ne0h
Posts: 386 Joined: Thu Feb 21, 2008 2:15 am
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by ne0h » Tue Jul 29, 2008 3:01 am
If you set it to 99 works great?
KickinAezz
Posts: 328 Joined: Sun Jun 03, 2007 10:05 pm
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by KickinAezz » Tue Jul 29, 2008 3:06 am
ne0h wrote: If you set it to 99 works great?
Thanks Will try that. But I have no slim to confirm
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
moonlight
Posts: 567 Joined: Wed Oct 26, 2005 7:46 pm
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by moonlight » Tue Jul 29, 2008 3:26 am
What kernel are you using? There shouldn't be those kind of issues in 3.XX+
KickinAezz
Posts: 328 Joined: Sun Jun 03, 2007 10:05 pm
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by KickinAezz » Tue Jul 29, 2008 3:54 am
moonlight wrote: What kernel are you using? There shouldn't be those kind of issues in 3.XX+
Trusting the NID resolver, Im using the 1.5 NID.
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
KickinAezz
Posts: 328 Joined: Sun Jun 03, 2007 10:05 pm
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by KickinAezz » Tue Jul 29, 2008 8:41 am
KickinAezz wrote: moonlight wrote: What kernel are you using? There shouldn't be those kind of issues in 3.XX+
Trusting the NID resolver, Im using the 1.5 NID.
I meant NID resolver should also work in GAME mode right in 4.xx Kernel?
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
moonlight
Posts: 567 Joined: Wed Oct 26, 2005 7:46 pm
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by moonlight » Tue Jul 29, 2008 4:25 pm
Yes, but there shouldn't be any problems at all with brightness level in 4.XX, unless there is idstorage corruption. (ta86 and slims rely on an idstorage ley for brightness).
J.F.
Posts: 2906 Joined: Sun Feb 22, 2004 11:41 am
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by J.F. » Tue Jul 29, 2008 5:08 pm
Is the 1.50 NID the same as the 3.xx NID? Seems to me that iffen you were making a 4.xx app, you should be using 3.xx (say, 3.52) NIDs, not 1.50 NIDs (iffen they were different, of course).
moonlight
Posts: 567 Joined: Wed Oct 26, 2005 7:46 pm
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by moonlight » Tue Jul 29, 2008 5:50 pm
nid has always been the same from 1.5-3.5, and it is handled well by the nids resolver.
KickinAezz
Posts: 328 Joined: Sun Jun 03, 2007 10:05 pm
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by KickinAezz » Tue Jul 29, 2008 10:41 pm
So the best choice? sceDisplaySetBrightness(99,0); With the 1.5 nid that's already there in pspsdk?
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
Torch
Posts: 825 Joined: Wed May 28, 2008 2:50 am
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by Torch » Thu Jul 31, 2008 12:08 pm
Why don't you manually press the button 4 times till it looks maxed out, then read the value and see if its REALLY == 100.