The code has been checked into the SVN repository. Feel free to update your SDK if you feel like trying out the library :)
Header:
Code: Select all
/*
* PSP Software Development Kit - http://www.pspdev.org
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* pspmp3.h - Prototypes for the sceMp3 library
*
* Copyright (c) 2008 David Perry <[email protected]>
* Copyright (c) 2008 Alexander Berl <[email protected]>
*
* $Id: $
*/
#ifndef __SCELIBMP3_H__
#define __SCELIBMP3_H__
#include <psptypes.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct SceMp3InitArg {
/** Stream start position */
SceUInt32 mp3StreamStart;
/** Unknown - set to 0 */
SceUInt32 unk1;
/** Stream end position */
SceUInt32 mp3StreamEnd;
/** Unknown - set to 0 */
SceUInt32 unk2;
/** Pointer to a buffer to contain raw mp3 stream data (+1472 bytes workspace) */
SceVoid* mp3Buf;
/** Size of mp3Buf buffer (must be >= 8192) */
SceInt32 mp3BufSize;
/** Pointer to decoded pcm samples buffer */
SceVoid* pcmBuf;
/** Size of pcmBuf buffer (must be >= 9216) */
SceInt32 pcmBufSize;
} SceMp3InitArg;
/**
* sceMp3ReserveMp3Handle
*
* @param args - Pointer to SceMp3InitArg structure
*
* @returns sceMp3 handle on success, < 0 on error.
*/
SceInt32 sceMp3ReserveMp3Handle(SceMp3InitArg* args);
/**
* sceMp3ReleaseMp3Handle
*
* @param handle - sceMp3 handle
*
* @returns 0 if success, < 0 on error.
*/
SceInt32 sceMp3ReleaseMp3Handle(SceInt32 handle);
/**
* sceMp3InitResource
*
* @returns 0 if success, < 0 on error.
*/
SceInt32 sceMp3InitResource();
/**
* sceMp3TermResource
*
* @returns 0 if success, < 0 on error.
*/
SceInt32 sceMp3TermResource();
/**
* sceMp3Init
*
* @param handle - sceMp3 handle
*
* @returns 0 if success, < 0 on error.
*/
SceInt32 sceMp3Init(SceInt32 handle);
/**
* sceMp3Decode
*
* @param handle - sceMp3 handle
* @param dst - Pointer to destination pcm samples buffer
*
* @returns number of bytes in decoded pcm buffer, < 0 on error.
*/
SceInt32 sceMp3Decode(SceInt32 handle, SceShort16** dst);
/**
* sceMp3GetInfoToAddStreamData
*
* @param handle - sceMp3 handle
* @param dst - Pointer to stream data buffer
* @param towrite - Space remaining in stream data buffer
* @param srcpos - Position in source stream to start reading from
*
* @returns 0 if success, < 0 on error.
*/
SceInt32 sceMp3GetInfoToAddStreamData(SceInt32 handle, SceUChar8** dst, SceInt32* towrite, SceInt32* srcpos);
/**
* sceMp3NotifyAddStreamData
*
* @param handle - sceMp3 handle
* @param size - number of bytes added to the stream data buffer
*
* @returns 0 if success, < 0 on error.
*/
SceInt32 sceMp3NotifyAddStreamData(SceInt32 handle, SceInt32 size);
/**
* sceMp3CheckStreamDataNeeded
*
* @param handle - sceMp3 handle
*
* @returns 1 if more stream data is needed, < 0 on error.
*/
SceInt32 sceMp3CheckStreamDataNeeded(SceInt32 handle);
/**
* sceMp3SetLoopNum
*
* @param handle - sceMp3 handle
* @param loop - Number of loops
*
* @returns 0 if success, < 0 on error.
*/
SceInt32 sceMp3SetLoopNum(SceInt32 handle, SceInt32 loop);
/**
* sceMp3GetLoopNum
*
* @param handle - sceMp3 handle
*
* @returns Number of loops
*/
SceInt32 sceMp3GetLoopNum(SceInt32 handle);
/**
* sceMp3GetSumDecodedSample
*
* @param handle - sceMp3 handle
*
* @returns Number of decoded samples
*/
SceInt32 sceMp3GetSumDecodedSample(SceInt32 handle);
/**
* sceMp3GetMaxOutputSample
*
* @param handle - sceMp3 handle
*
* @returns Number of max samples to output
*/
SceInt32 sceMp3GetMaxOutputSample(SceInt32 handle);
/**
* sceMp3GetSamplingRate
*
* @param handle - sceMp3 handle
*
* @returns Sampling rate of the mp3
*/
SceInt32 sceMp3GetSamplingRate(SceInt32 handle);
/**
* sceMp3GetBitRate
*
* @param handle - sceMp3 handle
*
* @returns Bitrate of the mp3
*/
SceInt32 sceMp3GetBitRate(SceInt32 handle);
/**
* sceMp3GetMp3ChannelNum
*
* @param handle - sceMp3 handle
*
* @returns Number of channels of the mp3
*/
SceInt32 sceMp3GetMp3ChannelNum(SceInt32 handle);
/**
* sceMp3ResetPlayPosition
*
* @param handle - sceMp3 handle
*
* @returns < 0 on error
*/
SceInt32 sceMp3ResetPlayPosition(SceInt32 handle);
#ifdef __cplusplus
}
#endif
#endif
Sample:
Code: Select all
/*
* PSP Software Development Kit - http://www.pspdev.org
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* main.c - Sample to demonstrate proper use of the mp3 library
*
* Copyright (c) 2008 Alexander Berl <[email protected]>
*
* $Id: $
*/
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <pspdisplay.h>
#include <stdio.h>
#include <pspaudio.h>
#include <pspmp3.h>
#include <psputility.h>
/* Define the module info section */
PSP_MODULE_INFO("Mp3Test", 0, 0, 1);
PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
PSP_HEAP_SIZE_KB(-1024);
#define MP3FILE "ms0:/MUSIC/Test.mp3"
/* Define printf, just to make typing easier */
#define printf pspDebugScreenPrintf
static int isrunning = 1;
/* Exit callback */
int exit_callback(int arg1, int arg2, void *common)
{
isrunning = 0;
return 0;
}
/* Callback thread */
int CallbackThread(SceSize args, void *argp)
{
int cbid;
cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
/* Sets up the callback thread and returns its thread id */
int SetupCallbacks(void)
{
int thid = 0;
thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
if (thid >= 0)
sceKernelStartThread(thid, 0, 0);
return thid;
}
// Input and Output buffers
char mp3Buf[16*1024] __attribute__((aligned(64)));
short pcmBuf[16*(1152/2)] __attribute__((aligned(64)));
// Macro to allow formatted input without having to use stdargs.h
#define ERRORMSG(...) { char msg[128]; sprintf(msg,__VA_ARGS__); error(msg); }
// Print out an error message and quit after user input
void error( char* msg )
{
SceCtrlData pad;
pspDebugScreenClear();
pspDebugScreenSetXY(0, 0);
printf(msg);
printf("Press X to quit.\n");
while (isrunning)
{
sceCtrlReadBufferPositive(&pad, 1);
if (pad.Buttons & PSP_CTRL_CROSS)
break;
sceDisplayWaitVblankStart();
}
sceKernelExitGame();
}
int fillStreamBuffer( int fd, int handle )
{
char* dst;
int write;
int pos;
// Get Info on the stream (where to fill to, how much to fill, where to fill from)
int status = sceMp3GetInfoToAddStreamData( handle, &dst, &write, &pos);
if (status<0)
{
ERRORMSG("ERROR: sceMp3GetInfoToAddStreamData returned 0x%08X\n", status);
}
// Seek file to position requested
status = sceIoLseek32( fd, pos, SEEK_SET );
if (status<0)
{
ERRORMSG("ERROR: sceIoLseek32 returned 0x%08X\n", status);
}
// Read the amount of data
int read = sceIoRead( fd, dst, write );
if (read < 0)
{
ERRORMSG("ERROR: Could not read from file - 0x%08X\n", read);
}
if (read==0)
{
// End of file?
return 0;
}
// Notify mp3 library about how much we really wrote to the stream buffer
status = sceMp3NotifyAddStreamData( handle, read );
if (status<0)
{
ERRORMSG("ERROR: sceMp3NotifyAddStreamData returned 0x%08X\n", status);
}
return (pos>0);
}
/* main routine */
int main(int argc, char *argv[])
{
SceCtrlData pad;
//init screen and callbacks
pspDebugScreenInit();
pspDebugScreenClear();
SetupCallbacks();
// Setup Pad
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(0);
// Load modules
int status = sceUtilityLoadModule(PSP_MODULE_AV_AVCODEC);
if (status<0)
{
ERRORMSG("ERROR: sceUtilityLoadModule(PSP_MODULE_AV_AVCODEC) returned 0x%08X\n", status);
}
status = sceUtilityLoadModule(PSP_MODULE_AV_MP3);
if (status<0)
{
ERRORMSG("ERROR: sceUtilityLoadModule(PSP_MODULE_AV_MP3) returned 0x%08X\n", status);
}
// Open the input file
int fd = sceIoOpen( MP3FILE, PSP_O_RDONLY, 0777 );
if (fd<0)
{
ERRORMSG("ERROR: Could not open file '%s' - 0x%08X\n", MP3FILE, fd);
}
// Init mp3 resources
status = sceMp3InitResource();
if (status<0)
{
ERRORMSG("ERROR: sceMp3InitResource returned 0x%08X\n", status);
}
// Reserve a mp3 handle for our playback
SceMp3InitArg mp3Init;
mp3Init.mp3StreamStart = 0;
mp3Init.mp3StreamEnd = sceIoLseek32( fd, 0, SEEK_END );
mp3Init.unk1 = 0;
mp3Init.unk2 = 0;
mp3Init.mp3Buf = mp3Buf;
mp3Init.mp3BufSize = sizeof(mp3Buf);
mp3Init.pcmBuf = pcmBuf;
mp3Init.pcmBufSize = sizeof(pcmBuf);
int handle = sceMp3ReserveMp3Handle( &mp3Init );
if (handle<0)
{
ERRORMSG("ERROR: sceMp3ReserveMp3Handle returned 0x%08X\n", handle);
}
// Fill the stream buffer with some data so that sceMp3Init has something to work with
fillStreamBuffer( fd, handle );
status = sceMp3Init( handle );
if (status<0)
{
ERRORMSG("ERROR: sceMp3Init returned 0x%08X\n", status);
}
int channel = -1;
int samplingRate = sceMp3GetSamplingRate( handle );
int numChannels = sceMp3GetMp3ChannelNum( handle );
int lastDecoded = 0;
int volume = PSP_AUDIO_VOLUME_MAX;
int numPlayed = 0;
int paused = 0;
int lastButtons = 0;
int loop = 0;
while (isrunning)
{
sceDisplayWaitVblankStart();
pspDebugScreenSetXY(0, 0);
printf("PSP Mp3 Sample v1.0 by Raphael\n\n");
printf("Playing '%s'...\n", MP3FILE);
printf(" %i Hz\n", samplingRate);
printf(" %i kbit/s\n", sceMp3GetBitRate( handle ));
printf(" %s\n", numChannels==2?"Stereo":"Mono");
printf(" %s\n\n", loop==0?"No loop":"Loop");
int playTime = samplingRate>0?numPlayed / samplingRate:0;
printf(" Playtime: %02i:%02i\n", playTime/60, playTime%60 );
printf("\n\n\nPress CIRCLE to Pause/Resume playback\nPress TRIANGLE to reset playback\nPress CROSS to switch loop mode\nPress SQUARE to stop playback and quit\n");
if (!paused)
{
// Check if we need to fill our stream buffer
if (sceMp3CheckStreamDataNeeded( handle )>0)
{
fillStreamBuffer( fd, handle );
}
// Decode some samples
short* buf;
int bytesDecoded;
int retries = 0;
// We retry in case it's just that we reached the end of the stream and need to loop
for (;retries<1;retries++)
{
bytesDecoded = sceMp3Decode( handle, &buf );
if (bytesDecoded>0)
break;
if (sceMp3CheckStreamDataNeeded( handle )<=0)
break;
if (!fillStreamBuffer( fd, handle ))
{
numPlayed = 0;
}
}
if (bytesDecoded<0 && bytesDecoded!=0x80671402)
{
ERRORMSG("ERROR: sceMp3Decode returned 0x%08X\n", bytesDecoded);
}
// Nothing more to decode? Must have reached end of input buffer
if (bytesDecoded==0 || bytesDecoded==0x80671402)
{
paused = 1;
sceMp3ResetPlayPosition( handle );
numPlayed = 0;
}
else
{
// Reserve the Audio channel for our output if not yet done
if (channel<0 || lastDecoded!=bytesDecoded)
{
if (channel>=0)
sceAudioSRCChRelease();
channel = sceAudioSRCChReserve( bytesDecoded/(2*numChannels), samplingRate, numChannels );
}
// Output the decoded samples and accumulate the number of played samples to get the playtime
numPlayed += sceAudioSRCOutputBlocking( volume, buf );
}
}
sceCtrlPeekBufferPositive(&pad, 1);
if (pad.Buttons!=lastButtons)
{
if (pad.Buttons & PSP_CTRL_CIRCLE)
{
paused ^= 1;
}
if (pad.Buttons & PSP_CTRL_TRIANGLE)
{
// Reset the stream and playback status
sceMp3ResetPlayPosition( handle );
numPlayed = 0;
}
if (pad.Buttons & PSP_CTRL_CROSS)
{
loop = (loop==0?-1:0);
status = sceMp3SetLoopNum( handle, loop );
if (status<0)
{
ERRORMSG("ERROR: sceMp3SetLoopNum returned 0x%08X\n", status);
}
}
if (pad.Buttons & PSP_CTRL_SQUARE)
{
break;
}
lastButtons = pad.Buttons;
}
}
// Cleanup time...
if (channel>=0)
sceAudioSRCChRelease();
status = sceMp3ReleaseMp3Handle( handle );
if (status<0)
{
ERRORMSG("ERROR: sceMp3ReleaseMp3Handle returned 0x%08X\n", status);
}
status = sceMp3TermResource();
if (status<0)
{
ERRORMSG("ERROR: sceMp3TermResource returned 0x%08X\n", status);
}
status = sceIoClose( fd );
if (status<0)
{
ERRORMSG("ERROR: sceIoClose returned 0x%08X\n", status);
}
sceKernelExitGame();
return 0;
}