PSPGL Particle System

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nilrem2
Posts: 1
Joined: Wed Mar 04, 2009 2:44 am

PSPGL Particle System

Post by nilrem2 »

Hi all, I have a problem.
I have created a particle system on my PC that can handle around two hundred and fifty thousand particles fine, however when creating the file for the PSP (using PSPGL) it struggles to handle 100 or even 10. I've attached my code and the eboot and makefile, if you wouldn't mind taking a look at it and offering optimisations, I'm guessing replacing floats with native types or types that are smaller like SHORT would help dramatically? Not really sure what the bottleneck is.
Thanks in advance.
http://rapidshare.com/files/204869750/main.zip
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