What is the fix to write to framebuffer in Tekkem DR, to draw stuff on screen? Finding the framebuffer and writing to it doesn't work.
I remember seeing some apps that draw on screen that required to be updated with a special fix for Tekken DR.
Draw to framebuffer fix for Tekken DR?
Hey Torch. On a sidenote, I'm really interested how you did the ingame blitting for your Lockdown Tool...
I know how blitting works, by hooking the Framebuffer Functions, etc...
But seriously I wouldn't want to code something out that another person already did...
So... mind providing me with that bit of information?
If I know your code I can think of a possible solution for the Tekken Problem aswell. In fact I've got a idea what might be causing problems with Tekken already.
Drop me a message.
I know how blitting works, by hooking the Framebuffer Functions, etc...
But seriously I wouldn't want to code something out that another person already did...
So... mind providing me with that bit of information?
If I know your code I can think of a possible solution for the Tekken Problem aswell. In fact I've got a idea what might be causing problems with Tekken already.
Drop me a message.
Been gone for some time. Now I'm back. Someone mind getting me up-2-date?
I already posted the source in a recent thread, which has can directly draw a given image to screen with alpha blending.
http://forums.ps2dev.org/viewtopic.php?t=11289
http://forums.ps2dev.org/viewtopic.php?t=11289