Program crashing, but not in psp-gdb
Program crashing, but not in psp-gdb
I'm chasing a crasher bug, but it doesn't occur when psp-gdb is connected, even if there are no breakpoints or anything. I know in a "normal" situation I could postmortem debug it, but I can't seem to find a way to do so on a PSP. Is there a way to either a), postmortem debug on a psp, or b), tell psp-gdb to stop padding things and/or default-initializing things to some value? (those are the only two reasons I can think of why gdb would stop a crash from happening). I can find information on neither of these things using google.
psp-gdb shouldn't do anything to your application, there is no concept of a "debugging" version of a process. And about the only way to post-mortem debug is wait for the crash to occur in psplink and use its internal debug features to see what went wrong. Of course if it is not dying in gdb is it even dying in psplink?
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