PSX GCC

Discussion on development for other consoles. Interest may result in the creation of new forums.

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mrhaboobi
Posts: 2
Joined: Thu Jun 18, 2009 12:48 pm

PSX GCC

Post by mrhaboobi »

Hey GUys,

Anyone know how to build a PSX compiler from gcc from scratch? Just wondering if anyone can help.. the yaroze tools i have are all win2k compatible but wont work on xp and above. not interested in using psyq at this point, just want to use the yaroze tools if possible. Ive found a few sites that mention how to do such a thing for linux and amiga, but as im very green to GCC im not sure how to progress, doesnt have to be the latest gcc either, just instructions on how to get it working :)

thanks
J.F.
Posts: 2906
Joined: Sun Feb 22, 2004 11:41 am

Post by J.F. »

It's been asked here before, and one answer was to use the IOP compiler that's part of the ps2 toolchain.
mrhaboobi
Posts: 2
Joined: Thu Jun 18, 2009 12:48 pm

Post by mrhaboobi »

Is the IOP tool chain a Mips-ecoff r3000 targeted compiler?

i'll try and search for the post you mentioned

thanks
Dariusc123456
Posts: 388
Joined: Tue Aug 12, 2008 12:46 am

Post by Dariusc123456 »

Why dont you search for the PSX Precompile Toolchain (or the latest version alease).
PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
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