Porting Blender3D Game Engine

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Dariusc123456
Posts: 388
Joined: Tue Aug 12, 2008 12:46 am

Porting Blender3D Game Engine

Post by Dariusc123456 »

Hey everyone. I have a question on porting Blender3D Game Engine. Most of the scripts are written in python and I want to know if the current psp version of python will work with the blender3d game engine? I understand what I need todo, but the problem is that it use python. If anyone can answer my question, that would be most helpful. It might make it easier for psp game developers to use blender game engine for the psp.
PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
jsharrad
Posts: 100
Joined: Thu Oct 20, 2005 3:06 am

Post by jsharrad »

I'd like to see that happen with 24mb of ram.
Dariusc123456
Posts: 388
Joined: Tue Aug 12, 2008 12:46 am

Post by Dariusc123456 »

jsharrad wrote:I'd like to see that happen with 24mb of ram.
PSP Slim has 64mb of ram. Idk if it would work on the phats. But having a game engine dont always mean it wont work. All people have todo is keep the polygon count down.

It might be best to test it on the Ps2 first, then move onto the the psp.
PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
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