Why is network speed so very slow on PS2

Discuss the development of software, tools, libraries and anything else that helps make ps2dev happen.

Moderators: cheriff, Herben

Post Reply
superfrog12
Posts: 14
Joined: Sun Jun 22, 2008 11:20 pm

Why is network speed so very slow on PS2

Post by superfrog12 »

Hello,

Why is the transfer speed from PS2 to PC so very slow in program like ftp and also other? is it because of some limitation in PS2 hardware or is it because of unoptimized tcp/ip stack? if so, what is the bottleneck, do you know?

thank you
dlanor
Posts: 258
Joined: Thu Oct 28, 2004 6:28 pm
Location: Stockholm, Sweden

Re: Why is network speed so very slow on PS2

Post by dlanor »

superfrog12 wrote:Hello,

Why is the transfer speed from PS2 to PC so very slow in program like ftp and also other? is it because of some limitation in PS2 hardware or is it because of unoptimized tcp/ip stack? if so, what is the bottleneck, do you know?
In most cases it is due to unoptimized programming, which can be distributed over both the high-level main application (such as the FTP server for PS2), and the IRX modules such as the low-level ethernet hardware driver and the TCP/IP stack driver.

It is interesting to note here that the "host:" device driver implemented 'on top of' the TCP/IP stack is in fact much faster for transfers in either direction than any of the FTP server implementations of the PS2 ever were. This is especially so when using the improved network modules that EEUG developed for SMS.

For most PC-PS2 transfer needs I recommend using uLaunchELF and its "host:" device at the PS2 end with PS2ClientLoader + PS2Client at the PC end. Just remember to activate the HOST ability for writing data on the PC by changing "NET_HOSTwrite = 0" to "NET_HOSTwrite = 1" in your LAUNCHELF.CNF file.

Best regards: dlanor
superfrog12
Posts: 14
Joined: Sun Jun 22, 2008 11:20 pm

Post by superfrog12 »

hello dlanor,

thank you for your suggestion, i will try it
Post Reply