Plugins Recovery

Discuss the development of new homebrew software, tools and libraries.

Moderators: cheriff, TyRaNiD

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dark_hex
Posts: 18
Joined: Wed Dec 02, 2009 3:00 am

Plugins Recovery

Post by dark_hex »

I did a recovery menu but can not add support for plugins.
I can not change the value in plugins.

Someone help me?
m0skit0
Posts: 191
Joined: Tue Jun 02, 2009 8:58 pm

Post by m0skit0 »

Explain yourself better, please.
The Incredible Bill Gates wrote:The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers.
dark_hex
Posts: 18
Joined: Wed Dec 02, 2009 3:00 am

Post by dark_hex »

I can not enable or disable plugins
m0skit0
Posts: 191
Joined: Tue Jun 02, 2009 8:58 pm

Post by m0skit0 »

This is a development forum, not a user one.
The Incredible Bill Gates wrote:The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers.
Draan
Posts: 48
Joined: Sat Oct 17, 2009 3:39 am

Re: Plugins Recovery

Post by Draan »

dark_hex wrote:but can not add support for plugins.
I hope that means he coded recovery.


For the question: enabling/disabling plugins is simple in newer CFWs. Just read in your program, for example, game.txt:

Code: Select all

ms0:/seplugins/plugin.prx 0
and change 0 to 1. That's all you need to do.
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