Better yet, also fix your simulation thread to a fixed rate like 30 iterations/s or even less.
In most cases the physical calculations also get more numeric stability by doing fewer and bigger steps (plus the stability from constant steps).
What fps could achieved at maximum ?
<Don't push the river, it flows.>
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl
http://wordpress.fx-world.org - my devblog
http://wiki.fx-world.org - VFPU documentation wiki
Alexander Berl