Getting to know GU

Discuss the development of new homebrew software, tools and libraries.

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kralyk
Posts: 114
Joined: Sun Apr 06, 2008 8:18 pm
Location: Czech Republic, central EU

Getting to know GU

Post by kralyk »

Hi,

Whats the best way to get to know GU, meaning to be able to make for example a GUI for my apps, or maybe even some 3D?

As far as I know, GU is a bit similar to OpenGL/GLUT isnt it?
(Ive noticed some similar names, like LoadIdentity, Begin, End, SwapBuffers, WaitVBlankStart, etc, etc...)

Are there some tutorials for GU or something?
Oh and yes, I have looked in the samples in sdk, but only the simple ones make sense to me...

I just need some help to take off with the GU...
Thanks...

Kralyk
Insert_witty_name
Posts: 376
Joined: Wed May 10, 2006 11:31 pm

Post by Insert_witty_name »

http://www.skistovel.com/index.php?page=tutorials

There are two links.

One for the wiki page with the tutorials.

One for the source code & binary download.
kralyk
Posts: 114
Joined: Sun Apr 06, 2008 8:18 pm
Location: Czech Republic, central EU

Post by kralyk »

Man! Thanks a million! Thats exactly what I was looking for.

EDIT:
Actually, the guy who wrote those tutorial, is quite a beginner himself, and not only GU, but in c++ as well I think :D
Theres a lot of weird errors in his code, so I basically have to re-do most things myself, but helps me to get to know GU calls anyaway so thanks.
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