I'm trying to get my one function to draw a stretched image in 3D space and it is not properly drawing it. It stretches the image correctly but it does not clamp to the vertices correctly. It also displays the box as a white background not sure why though.
here are the ways I'm trying to call the function:
stretch a 512x512 image to 720x480
drawImagePart(image,0,0,0,0,image->w,image->h,720,480,0,0.0f);
UPDATE
I got the problem solved. and it was such a easy mistake. * slaps head *
[PROBLEM Solved] Image in 3D not stretching properly.
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