Porting Blender3D Game Engine
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- Posts: 388
- Joined: Tue Aug 12, 2008 12:46 am
Porting Blender3D Game Engine
Hey everyone. I have a question on porting Blender3D Game Engine. Most of the scripts are written in python and I want to know if the current psp version of python will work with the blender3d game engine? I understand what I need todo, but the problem is that it use python. If anyone can answer my question, that would be most helpful. It might make it easier for psp game developers to use blender game engine for the psp.
PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
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- Posts: 388
- Joined: Tue Aug 12, 2008 12:46 am
PSP Slim has 64mb of ram. Idk if it would work on the phats. But having a game engine dont always mean it wont work. All people have todo is keep the polygon count down.jsharrad wrote:I'd like to see that happen with 24mb of ram.
It might be best to test it on the Ps2 first, then move onto the the psp.
PSHN - Playstation Hacking Network
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?
PSX/PS1 - HACK - Game Shark
PS2 - HACK - Swap
PSP - HACK - Pandora
PS3 - ?